$AQUA Tokenomics

Non-inflationary model

The non-inflationary model of $AQUA token emission in Astea is designed to maintain a sustainable ecosystem. Here's how it works.

  • Emission through centralized purchase:

    • The issuance of $AQUA tokens is solely dependent on its centralized purchase for USDT from the project. When a player buys $AQUA using USDT through the project's smart contract, the corresponding amount of $AQUA is transferred to the player's wallet. This is the only way to mint $AQUA tokens. Players can then utilize the tokens within the game, contribute them to liquidity pools, or trade them on decentralized exchanges (DEX).

  • Real demand and controlled emission:

    • Every $AQUA token in circulation has been purchased centrally by users for USDT, except for a small number of pre-minted tokens. This means that each AQUA token is backed by genuine demand in a stablecoin. Unlike gaming tokens tied to Ponzi schemes, AQUA tokens are not subject to uncontrolled emission or inflation.

  • Sustainable tokenomics:

    • The $AQUA tokenomics model is based on proven sustainability models used in traditional MMO games. In the game, rewards follow a "zero-sum" model, where the project doesn't create extra tokens to compensate players. Instead, it reallocates tokens spent by players, moving them from less skilled to more skilled individuals. Consequently, consistent player rewards don't devalue the token. As tokens are burned during gameplay, the price of AQUA tokens in the secondary market tends to align with the smart-contract price.

The non-inflationary approach ensures that the value and stability of $AQUA tokens are maintained, providing a fair and sustainable gaming experience within the Astea ecosystem.

Formation of a centralized price

The formation of a centralized price for $AQUA tokens in Astea follows the following guidelines:

  • Price indication in USDT:

    • The price of $AQUA tokens is denominated in USDT.

  • Centralized purchase:

    • $AQUA tokens can only be purchased through centralized means using USDT. This ensures a controlled and regulated process for acquiring $AQUA tokens.

  • Initial discount and its' gradual reduction:

    • To attract a web3 audience, $AQUA tokens are initially available at a discounted price. However, over time, this discount gradually decreases until a ratio is achieved where 1 $AQUA equals 3 USDT. The rate of discount reduction depends on the achievement of the issue limit at the time. The table below shows the rate of discount reduction.

    Circulating supplyIssue limitPrice for 1 $AQUA (in USDT)

    150 000

    150 000


    360 000

    210 000


    690 000

    330 000


    1 020 000

    330 000


    1 350 000

    330 000


    1 680 000

    330 000


    2 010 000

    330 000


    2 340 000

    330 000


    2 670 000

    330 000


    3 000 000

    330 000


  • Secondary market trading:

    • Apart from the centralized purchase, $AQUA tokens can also be obtained through the secondary market on decentralized exchanges (DEX). This provides an alternative avenue for acquiring AQUA tokens outside of the centralized purchase process.

Issue limit

To maintain a balanced economy and avoid the formation of third-party monopolies in the $AQUA token market, as well as the potential adverse effects such as liquidity shocks and excessive selling, an issue limit has been implemented. This limit is determined based on two factors: the specific time period and the number of tokens burned in the game.

By imposing this limit, the aim is to prevent a scenario where a select few players redeem a disproportionately large amount of $AQUA tokens at the maximum discount. This mechanism ensures a fair distribution of tokens and takes into account the influx of new players, as well as the overall demand for $AQUA. Furthermore, it safeguards against potential liquidity shocks that could lead to a shortage of tokens during periods of high player activity.

The issue limit is valid only for the discount period, that is, until the ratio of 1 $AQUA = 3 USDT is reached.

In-game prices

In Astea, the pricing of in-game items varies depending on their nature:

  • Upgrade boosters or recovery boosters:

    • These non-unique in-game consumable items have their prices pegged to USDT and are expressed in $AQUA tokens at a specific point in time. This approach ensures that players can purchase these items at a reasonable and consistent price, unaffected by market fluctuations.

  • Repairing and creating equipment, breeding heroes, buying lands, political gameplay expenses, purchasing NFT cosmetics, and other services:

    • The prices for these services are always determined in $AQUA and are not tied to USDT. By reducing the discount on AQUA, this mechanism will avoid oversupply of unique items on the market and their depreciation (since the production of unique items will become more expensive).

The distinction in pricing strategies helps balance the availability and affordability of non-unique consumable items while maintaining the value and scarcity of unique in-game items in Astea.


Hard cap: 100 000 000

  • 97% — Sale emission

  • 3% — Pre-mint

Pre-mint: 3 000 000

  • Development fund: 1 000 000. 5% TGE, 24m vested

  • Private sale: 700 000. 5% TGE, 12m lock, 24m vested

  • Liquidity: 950 000. 20% TGE, 8m vested

  • Airdrop Incentives: 250 000. 10% TGE, 12m vested

  • Team: 100 000. 12m lock, 12m vested

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