P2E mechanics

For Solo Players:

  1. Weekly receipt of $AQUA rewards for maintaining control of outposts.

  2. Zero-sum Game: Capture bAQUA from other players through advanced stations or by defeating them.

  3. PvE: Mine bAQUA from Places of Power and defeat bosses.

  4. Production and sale of inner world resources on the stock exchange in the capital.

  5. Crafting game items based on NFT Blueprints.

  6. Creating NFT equipment through one-time drawings obtained by completing quests.

  7. Upgrading and reselling NFT Heroes.

  8. Renting out NFT Heroes to other players for passive income.

  9. Breeding the next generation of NFT Heroes.

  10. Creating NFT equipment to enhance hero performance.

  11. Upgrading the coat of arms and estate based on game achievements and selling them on the open market.

  12. Resource market speculation based on global events, guild quests, PvP alliances, and fluctuating exchange rates.

  13. Staking $AQUA for additional earnings.

  14. Staking $SPICE for additional earnings.

For Guilds and Alliances:

  1. $SPICE-Driven Activities:

    • Tax and revenue collection from territories controlled by the Alliance.

    • Redistribution of $AQUA and resources from Guilds, Alliances, and Factions treasuries, based on an individual's position within the power structure, achieved through veSPICE voting in DAO.

    • By intelligently assigning quests using $SPICE, Guilds and Alliances can outsource dangerous yet lucrative activities, reaping substantial rewards in $AQUA and other resources.

    • Employing $SPICE in diplomacy as collateral, Alliances and Guilds can orchestrate intrigues to induce the other party to breach their diplomatic agreement, thereby acquiring the other party's $SPICE used in the agreement.

    • veSPICE is employed in DAO decision-making, allowing Alliances to influence in-game economics, ultimately leading to increased profits in $AQUA.

    • Through strategic trading and arbitrage, Guilds and Alliances can capitalize on the interconnected multiverse, profiting from price variations across diverse game projects.

  2. Ownership of game infrastructure in 100 Worlds, organizing resource exchanges and earning commissions.

  3. Organizing "games within the game" on owned Worlds, such as gladiatorial fights, hide-and-seek, poker, etc., with full income retained by the owner.

  4. Solo players benefit from scale effects and specialization within guilds, increasing their efficiency.

These various mechanics provide opportunities for solo players and guilds/alliances to earn income and participate in the game economy, with each having its own advantages and specialization.

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